Could possibly be helpful…
The goal of the nip is to ensure interoperability, i can’t immediately think of what sort of interoperability we want to insure between same game or between clients 🤔
What are you thinking about?
Could be a more formalized way to store turn-based game data, scores, leaderboards, shared relay sets, and other metadata. Everything in WordsWithZaps was built ad-hoc. Maybe we need a new kind ID.